Pages: [1] 2 3 4 5 6 7 |
1. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Andrea Keuvo wrote: [quote=Arkon Olacar][quote=Maximus Andendare][quote=Arkon Olacar] An occupancy based sov system where the best systems can support at most a half a dozen occupants and the worst aren't worth occupying at all is doomed to en...
- by Ukiah Oregan - at 2015.03.10 12:45:11
|
2. Sticky:[Discussion] Entosis Link Tactics and Ship Balance - in Player Features and Ideas Discussion [original thread]
Entross Link - just another bad idea this is a game with ships w/weapons that blows sh*t up - PVP is about blowing sh*t up there really is no need to discuss game mechanics about this concept - it's just a bad idea much like timers, this is poo...
- by Ukiah Oregan - at 2015.03.09 17:07:51
|
3. Sticky:Dev blog: All That Is Gold Does Not Glitter - Data Sites, Expedi... - in EVE Information Portal [original thread]
Nevyn Auscent wrote: CCP RedDawn wrote: Obsidian Hawk wrote: Hey I have one thought, Don't tell people which structure to shoot honestly. It's that inability for people to actually use the EvE Wiki, which tells people to shoot, that sepe...
- by Ukiah Oregan - at 2014.10.16 19:53:00
|
4. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Stephanie Rosefire wrote: Jack Reafman wrote: Davon Kastire wrote: TheMeanPerson wrote: Davon Kastire wrote: Re-voice Aura with a Cajun accent. Needs to happen. "Da ship is undockin, hold on to somethin" Now that I think abou...
- by Ukiah Oregan - at 2014.10.11 16:44:00
|
5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
stop proposing ideas for the fear they may be implemented badly
- by Ukiah Oregan - at 2014.10.11 16:28:00
|
6. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Phoenix Jones wrote: You are deciding you can't play. It depends on the perspective of what one thinks of "play" Like playing chess: you make a move then you wait (time limit) for the other player to move (time moved is scored) then you m...
- by Ukiah Oregan - at 2014.10.11 08:11:00
|
7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Amanda Orion wrote: This idea is actually a lot worse than Greyscale's already spectacularly bad one. ^^ didn't say it was perfect and admit as it is written isn't perfect by no means it's more of a kernal of thought such as Decay i...
- by Ukiah Oregan - at 2014.10.11 07:55:00
|
8. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
A No Timer Interactive Game Mechanic Idea: Hull Decay Factor Each hull would have a decay factor Each time that Hull jumps the decay value increases --insert fancy mathematical calculation for rate of decay versus LY traveled divided by Hull ...
- by Ukiah Oregan - at 2014.10.11 07:20:00
|
9. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
JC Anderson wrote: As a side note... Look on the bright side people. INFINITE SKILL QUEUES!
- by Ukiah Oregan - at 2014.10.11 06:54:00
|
10. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
BTW - thanks for the response - and rethinking the original proposal!! that's cool all by itself!
- by Ukiah Oregan - at 2014.10.10 05:25:00
|
11. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
CCP Greyscale wrote: For players less than thirty days old, once per player corporation joined, or For all players greater than thirty days old, once per year: You may push a button in your corp interface (while a member of a player corp and...
- by Ukiah Oregan - at 2014.10.10 05:23:00
|
12. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Christopher+Mabata http://eve.battleclinic.com/killboard/combat_record.php?type=corp&name=Dominion+Tenebrarum not terribly expensive ships you've lost over time ...
- by Ukiah Oregan - at 2014.10.08 06:13:00
|
13. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Kiwinoob wrote: And no. The time you spent reading this is mine now and you cant have it back. love this statement by t he way. problem is that the regions are not equal in the resource distribution i think their trying to make somethin...
- by Ukiah Oregan - at 2014.10.08 06:01:00
|
14. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Christopher Mabata wrote: ,,, spoke to the entire CSM about it.... yeah - the CSM who is made of whom? the power blocks.... -4.1 sec status and u fly a rhea ? i hope it's with an alt....lol..... have fun spinning your "ship"
- by Ukiah Oregan - at 2014.10.08 05:49:00
|
15. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Christopher Mabata wrote: ( Also huzzah for broken quotes ) right back at yah...what ever this statement means... you should do some more research and dig for facts before posting...it might help you understand the game better.... you're...
- by Ukiah Oregan - at 2014.10.08 05:28:00
|
16. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Christopher Mabata wrote: Im sorry but you do realize 5ly is an entire region in curse? Your jumproute from J4UD-J to K-MGJ7 using a Rhea. Jump Drive Calibration 5, Jump Fuel Conservation 5, Jump Freighters 5. Total travel distance: 7.61l...
- by Ukiah Oregan - at 2014.10.08 05:09:00
|
17. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Christopher Mabata wrote: a logistics CHAIN a logistics chain you can only use once every 15 minutes...lol......nice one
- by Ukiah Oregan - at 2014.10.08 05:02:00
|
18. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Alavaria Fera wrote: Haha, I see there has been some miscommunication here lets see you sit in an unfriendly lowsec or nullsec system in a JF all by yourself waiting for timers to expire :)
- by Ukiah Oregan - at 2014.10.08 04:25:00
|
19. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Athryn Bellee wrote: The same trip in the blog would take 14 hours if you let your fatigue run down after each jump. I agree it is a bit much, but it's not a month.. Your jumproute from F5M-CC to CU9-T0 using a Rhea. Jump Drive Calibration ...
- by Ukiah Oregan - at 2014.10.08 04:00:00
|
20. Announcement:Dev Blog: Long-Distance Travel Changes Inbound - in EVE Information Portal [original thread]
Athryn Bellee wrote: they usually have implants so someone's not likely to jc to another system and then suicide back to their home. my JC in far reaching stations would only have implants if i was there often otherwise they were bare bon...
- by Ukiah Oregan - at 2014.10.08 03:48:00
|
Pages: [1] 2 3 4 5 6 7 |
First page | Previous page | Next page | Last page |